No Game No Life: What if all Conflicts Shall be Resolved through Games?

I’ll say this as early as now. No Game No Life is not an anime for those who are looking for some drama, romance, tragedy and a long-running series that’s supposed to bring you to a roller coaster ride of emotions.

(Anime written by: Jukki Hanada Genre: adventure, comedy, fantasy No. of episodes: 12 Original run: April 9, 2014 - June 25, 2014)
(Anime written by: Jukki Hanada
Genre: adventure, comedy, fantasy
No. of episodes: 12
Original run: April 9, 2014 – June 25, 2014)

It’s a short anime series (13 episodes) packed with mind games and annoyingly sharp colors with all the glitters and contrasts. If you prefer the dark-themed graphics like that of Tokyo Ghoul, then this anime is not your piece of cake.

BUT! You might want to consider.

One, because of it’s interesting plot.

It might seem like ordinary starting with the idea of humans being transported to another dimension where they live alongside extraordinary creatures with telekinetic powers, speed, super strength, etcetera, etcetera …

(Source: www.animemonographia.com)
(Source: http://www.animemonographia.com)

But No game No Life added a brilliant twist by bringing its main characters (Sora and Shiro) into another world (Disboard) where they have to play games to decide the fate of their race and basically resolve all issues between them. And the fact that our protagonists belong to Imanity, the weakest among all the other races only adds excitement to their journey.

Two, because of the outrageous sense of humor.

(Source: www.tumblr.com)
(Source: http://www.tumblr.com)

I find it brilliant how the writer of the anime, Jukki Hanada, managed to create some striking lines in a short anime series that’s supposed to feature heavy mental games. The mental games were indeed heavy. But the humor was just brilliant!

Three, for leaving some good, relevant thoughts to ponder in reality.

In the entire series, there’s one prevalent matter from which all characters draw their motivation to act – to play a formal game and let the result decide who can have a say about an issue.

(Source: www.entravity.com)
(Source: http://www.entravity.com)

Now what if everything – and I mean all things like politics, religion and all personal issues could be resolved by playing a game?

Too farfetched? Maybe. But what if that’s the global mechanics?

What if instead of going to war different groups and countries just settle things with a game? Issues of land disputes, nuclear proliferation and all could be resolved without losing lives. Will the world be less barbaric?

Theoretically maybe. But then again it would beg the question on who shall stand as Tet of the Old Deus (rank 1) to govern the games -a country who is strong, influential, and who is recognized by all as one who can maintain the balance between all races or continents.

(Source: www.tumblr.com)
(Source: http://www.tumblr.com)

It’s a fancy thought. But a good thing to ponder, I believe. So again, what if all conflicts should be resolved through games? What will the world be like?

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5 thoughts on “No Game No Life: What if all Conflicts Shall be Resolved through Games?”

  1. You made it sound more interesting. This looks a little too pandering, to fanservice-based. We all remember how SAO degenerated into beating a senseless bad guy.

    I love this glittery art style though. Even if this doesn’t go deep it looks like a lot of fun. I prefer this art style to the Grim’N’Dark.

    Like

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